Rogue of the Multiverse

In many ways, this felt like a text version of a console video-game. The "mission" segments certainly felt like a mini-game of sorts, though I am a little disappointed that they do not appear to be entirely randomised -- that is, that restoring a saved position and entering a new mission does not cause the game to generate an all-new playing field. I can see the first mission as being fixed in its particulars, of course -- it's the tutorial mini-game -- but the ones afterwards do not seem to benefit from it.

Of course, I never sat around to see just how many playing fields had been prepared for me. Perhaps the author has some interesting twists later on?

The strongest point of this game was the character of Dr Sliss. I will admit that I find her rather off-putting. Frankly, I have no idea why anyone in their right mind would continue to follow her once he has been freed; personally, I'd be trying to get the hell away from her as fast as humanly or superhumanly possible; I have no reason to think that she isn't going to eat me for breakfast, and I am quite certain I am not a breakfast food. She is, however, amusing. Her attitude towards the protagonist is rather condescending, but the author has managed to make this condescension humorous. For instance, Sliss imagines that humans, being evolved from primates, must have some sort of obsession with bananas. This translates to a corresponding obsession on her part with controlling the protagonist's non-existant obsession with bananas.

Also, bananas are inherently funny. They have thrice-repeated vowel sounds.

Frosted mini-wheats and a banana smoothie, while cartoons play on the TV.