In a Manor of Speaking

The author appears to have had fun with this. The attitude is generally one of irrepressible hyperactivity: highly positive, and nicely consistent throughout the game. The humour is a little low, perhaps, but that is not necessarily a bad thing; I personally found it quite charming. It is a refreshing reminder of how things were when I was seven. It was a simpler, more innocent time, when art was simply pretty and no-one cared about any deeper meanings behind Winnie-the-Pooh. In that respect, it triggered the nostalgia receptors in my brain more than any old-school design could.

The game is competently implemented: I ran across no hiccups or issues in my runthrough. The story itself is fairly shallow, meant only as an excuse to go have fun with puns. I think I may have had almost as much fun here as the author had thinking it up.

All in all, it was inoffensive, good-natured fun. I don't know if it will be very memorable for itself -- part of its inoffensiveness lies in being innocuous -- but it's a pleasant way to pass some time.

Chocolate-frosted sugar bombs and Milo. And there's a Captain Breakfast decoder ring in the cereal box!