This is a murder mystery, of a sort: a woman is found dead in the hydroponics bay of a space station, and, as the station's computer, we can follow various characters in the investigation afterwards. It's a bit like "Tamara" or one of the old Infocomics. But not enough. There's not really enough "following different threads" for the format. (Actually, I suspect that there's more re-ordering of scenes than there is any choice of mutually-exclusive scenes, which rather spoils it.)
There are a couple of points where you can choose how to respond or how to proceed. I don't know if the choices in the beginning and middle really do anything. As far as I can tell, it all comes down to the final decision, and that decision isn't based on anything learnt in the main part of the game -- it's based on a late-game revelation.
The plot twist is cool for static fiction, and it's been done a couple of times in interactive fiction, but I don't know that it really works here. "Make It Good" had a similar twist, but that game also involved some very serious and involved puzzle-solving and manipulation along the way; meanwhile, "9:05" simply presented us with a situation and let us discover the twist (or not) and act on it (or not) -- putting all the action in the hands of the player. Here, we're just riding along for backstory (much of it irrelevant) before the denouement.
Presentation-wise, the game uses a text effect of printing lines of dialogue one at a time, and in different colours for different characters. The bit about the colours works well, and I can see it being used for an identification puzzle in some future game or other. The delayed-printing text effect was immersive, but only on the first playthrough. On subsequent playthroughs, it was more annoying than anything else to have to wait until the whole scene had played out before being able to do anything. If we're doing a thing with a lot of mutually-exclusive scenes, one would expect a lot of replaying to see everything; and then this becomes highly detrimental to the game.
Two half-boiled eggs, cooked "sous vide" in a jar of hot water, with milky tea on the side. The first egg is perfect; by the time you get to the second egg, though, it's hard as a knot.