Rainbow Bridge

This is a short one. We've been enjoying a winter holiday with our boyfriend, but something's come up at work and now we need to get back. The kicker? We're the angel Gabriel, and "getting back" involves powering up a scepter that, with one wave, will get us back to Heaven. (Our boyfriend's name is Demeter ... I was really hoping "Demeter" would turn out to be the Greek goddess, now retired, but apparently he's a mortal human being. I note that the author's name is John Demeter, so I guess he's a self-insert. And there's a part of me that wonders, wasn't this sort of human-angel relationship one of the causes of the great flood? Is this why we have global warming? But I digress.)

So, we have to go around looking for the colours of the rainbow. This is pretty simple. Only one of the colours requires any prior actions before it reveals itself, and a couple of others go unmentioned in the text because everybody knows what colour their attached objects are. The game is really very friendly in that regard: I can absolutely see this as an introductory game or tutorial for people unfamiliar with interactive fiction of the text adventure variety. We're even walked through to the first colour on our list, our hand held tightly in the author's.

The coding is certainly competent. I think it's generally harder to code for a beginner than to code for a veteran. The world feels fully fleshed out, despite the limited scope. The romantic banter was perhaps a bit much for me, but then I'm about as romantic as your income taxes, so take that as you will.

If this were breakfast, I'd say it's a freshly baked croissant with a spot of raspberry jam for colour and flavour, followed up with a glass of orange juice. Simple and light, but the croissant was baked in-house, not store-bought; someone in the kitchen knows what they're doing.