We're a squirrel on an epic quest to find enough food that our tribe may survive the oncoming winter, which basically translates to raiding the neighbouring squirrel tribe, who've been hoarding the abundance of their great oak while our own oak is too young as yet to provide. I'm not sure why we volunteered for the job, but that seemed to be the only way to move the game forward. It's cute, though.
The game is fairly simple in design and implementation. There's a certain cartoonish aesthetic to it: one character is a mouse so glutted on birdseed that you can roll him about like a ball, while the puzzle of escaping one location requires an understanding of Rube Goldberg mechanics. As such, there's a fair bit of comedy involved. Cute squirrels indeed! Even some of the more sociopathic actions come off as comedy slapstick more than anything else.
The puzzle design, in some places, isn't great. One puzzle requires us to keep examining the same object for a specific situation to appear, though we have no indication that such a thing might be something to look out for. There's also a maze. Granted, there's a trick to getting through it, which we learn after solving one seemingly optional puzzle; but the "trick" is the strategy to navigating the actual maze, rather than a shortcut that moves us quickly from one end to a previously unattainable end.
The implementation is a bit thin, but it does hold together. On the whole, it was an entertaining and amusing little distraction, but not a lot more; a bit more fleshing out, the sort of implementation that allows people to run around doing all sorts of non-essential things for fun, might make all the difference.
It's like a breakfast of raisin-bran cereal with a glass of apple juice to follow: not a lot of impact, but easily put together and packed with little nuggets of fruity sweetness.