Polish the Glass

What we have here is a horror story augmented by text effects. There is, I think, only one choice to make, fairly close to the beginning. The difference it makes amounts to just the one scene, I think: the story reconverges after that and continues as if nothing different had happened. There's another choice sequence towards the end where we're running blind through the dark, but, near as I can tell, all options lead back to the same place except the one option that moves us forward. That's not really much of a choice.

It's interactive fiction, but it's not Interactive Fiction, if you know what I mean.

Yes, it's well written; and sure, I can see how the slow burn of the clicking forward adds to the escalating horror and the mood. But this isn't what we came here for.

Seriously, you guys need your own competition because you're doing good stuff, but this isn't the place for it.

This is clam chowder. And I love clam chowder, but what I ordered was an omelette.