The master of the land

We're a minor noblewoman in an unnamed European nation in 1834. (The reference to cantons suggests Switzerland, but there are other possibilities.) We're at a party, a sort of traditional Saturnalia-esque festival in which a handful of the lowest of society get to walk around in masks and call the shots. But what we want most from this is to obtain a permit to wear trousers in our ongoing botanical studies. Meanwhile, the world drips with intrigue ... and maybe something supernatural, if we pay attention.

There is a lot going on, not all of it understandable on the first playthrough. Or the second, or even the third. Action progresses independently through the different rooms, and it's up to us to take advantage of it and to choose which threads we want to follow. Just like in real life.

Rather intriguingly, the game is set up with a freely explorable map and a choice interface. With so much going on, we never go far before finding something to catch our interest as we explore. It's really quite fascinating and immersive. There's no way to see everything in one playthrough, so we've got to decide what's important to us and mold our experience that way.

There are a few oddities in the language. Some might be simple typos, but I also wonder if English is the author's second language.

All in all, a rather rich experience ... like a really fancy crepe stuffed with fruit and cream and drizzled with chocolate sauce, and free mochaccino refills. You could have another if you like, with a different assortment of fruit, but do you have the room for it?