Arram's Tomb

This seems to be a pretty simple CYOA in which we follow a party of four adventurers into the afore-mentioned tomb. The only stats being tracked seem to be a question of which passages we've explored, and whether we've found a magic sword. It's all fairly basic fantasy.

There's a fair amount of text between each choice. It's a bit much, and the paragraphing isn't doing it any favours, but then we do have four different characters clamouring for screen time. I do appreciate the effort made to give them distinct personalities through their speech patterns, and I like that they have different hopes and motivations. They are, however, referred to as though their character class (for want of a better term) were their names, which is a bit distancing and counters any work done to give them personality.

I'd like to add that I'm not a big fan of going to a heavy dialect/accent, as I feel it interferes with my ease of reading. I'm also not hugely enthused by the "stupid barbarian" trope.

Sausage gravy on biscuits. There's a sharp peppercorn flavour in it, but on the whole the idea is to smoosh everything together into one big mess.