I loved the atmosphere. This game pulled off the "Russian novel" feel very well, fully capturing the flavour of all the 19th Century Russian literature I've ever read. After playing this a few times, it seemed clear to me, as a player, that the main NPC Kropkin was not all that he appeared to be; that, in fact, he had very probably stolen the protagonist's wife and was now trying to engineer the protagonist's death. But the protagonist never learns this. In the light of this understanding of the story, the "winning ending" is hilarious. I could only imagine Kropkin's dismay when he discovers that his plan has failed. Very likely, I should have refrained from shooting at all, just so I can have a bullet left for when Kropkin inevitably gives himself away.
Anyway. The game is deeply implemented, and it seems that all possible facets have been thought out. I've decided that I rather like the attempt to convey a certain understanding to the player without explicitly stating it, though it seems to me that not everyone has gotten it.
As a breakfast, this is a delicate Continental. A light melt-in-your-mouth croissant with hot butter, accompanied by a small helping of strawberries and cream; tea, fresh from the samovar, with honey and lemon. Leaves you wanting more.