zork, buried chaos

Surely this must have been well-intentioned, but it rather unfortunately fails rather badly on the implementation. The author probably has some decent ideas for puzzles, but hasn't yet learned to dot his I's and cross his T's, all the attention to detail required to ensure that the game is not going to break down at every slight deviation from the walkthrough.

It was interesting that "death" in the game actually results in the protagonist being transported to a random room. But it would be better, I think, if the room in question were one which he has already visited. I was transported once or twice to completely unfamiliar surroundings, and I'm guessing that it's therefore possible to bypass locked-door obstacles in this manner.

So, this game could have done with a lot more beta testing, and a lot more attention to detail. I'm not sure what else to say about it.

As a breakfast, this would be the leftover remains of yesterday's bacon-and-eggs, eaten cold.