Icepunk

So, apparently we're the last human in the universe; we've been raised by an artificial intelligence, and now we must go forth and collect data -- because the entire world is now made up of bits and bytes of data -- to feed into our parental-figure AI so it can Begin Rebirth. It's a fascinating premise, and the world that's been recreated from this ancient information explosion is pretty fascinating too. But the gameplay leaves a lot to be desired.

Traversing the world involves clicking an adjacent square on the map and waiting about ten seconds ... and repeating until you reach your destination. This is exponentially more boring that simply clicking on the final destination and waiting 30 seconds for it to load up: you're a mental prisoner of the game until you get to the good stuff, watching for when you next have to click the link. With the 30 second wait, at least you can let your mind wander ... you can go get yourself a cup of tea or something. And on top of that, you have to make the long and arduous journey back to base, and then down to the vaults, to unload your cache. You need ten times as much data as you can carry at any time, so that means at least ten increasingly long treks into the wilderness.

The first time I tried to collect data from a location -- represented by a flock of tweeting, and I mean Tweeting, birds in a forest -- I was told that in gaining the data I'd also destroyed everything nice about the place. Oof. Other instances weren't quite so blunt about it, but I rather wonder if perhaps the way to "win" this, really, is to quit right away. After all, there is that abandoned habitat where it appears that the previous inhabitants chose to annihilate themselves.

But, y'know, the ending. It's basically "Hello World", and not worth the slog at all. And only marginally more satisfying than simply quitting what is, as mentioned, a fascinating premise.

If this were breakfast, it would be steel-cut oats eaten with a toothpick. Maybe you'd be better off going back to bed.