"Origins" is short. Really short. We're given two parallel storylines, with the decisions in one being reflected in the other. Unlike "Raik", which does something similar, the two storylines really are separate: the objective is to manoeuvre the heroes of each narrative into meeting each other, so one can deliver a package to the other.

It's an interesting mechanic, and an interesting puzzle in its own right. However, I don't think that the story itself does it justice. We don't know enough about what's at stake to care about the delivery; nor do we know enough of the local geography to make any sense of the different turns that the characters make ... or what the counterpart decisions could mean. As a demo for a larger game, it could work; as a game in its own right, it's a little too lightweight and opaque.

For breakfast, a croissant and a cup of tea. Nicely presented, well produced, but not very filling.