We are a cat.
And it's an amusing diversion, to play a literal cat's paw. After a bit of exploring and behaving like a cat, we run across a ghostly face in the window that seems to want us to go and do something. It turns out that we're on a spaceship; the spaceship's on a collision course with an asteroid, and we need to reboot the autopilot. Manage that, and we win.
Some of the information is stuff that I really can't expect a cat to understand. Written signs and labels, for instance. But I suppose that little bit of inexplicable literacy is necessary for any sort of understanding of the story at all; it would all be too mysterious otherwise. I must wonder, though: why is there a free-roaming cat on a spacecraft whose only(?) human passenger appears to be in a state of cryogenic stasis? I thought at one point that the "ghostly face" in the window is in fact our own reflection; that we are in fact a human being whose mind has, for some reason, been overwritten with that of a cat's. Then again, there's all this cat food, so maybe we really are a cat.
The game is presented in a sort of CYOA format, but with the use of "press any key" to advance through pages where no choice is offered. This made the interface just a little more user-friendly, I think. It's easier to tap a key than to aim and click on a link that may or may not be in the exact same position of the screen from one page to the next. Each page usually consists of only a couple of lines of text, so there are multiple keytaps-to-continue when the author needs to convey a larger amount of information. This actually helps to sustain the illusion that we are an animal with a limited attention span.
It's a pretty smooth experience. Like a creamy yoghurt over canned peaches, with orange juice to follow.