Stone of Wisdom

We're a slave tasked with retrieving an artifact, the Stone of Wisdom, for our queen, who has promised to give us our freedom in exchange for this one final labour. What follows is a fairly standard MacGuffin quest with trolls, caves, and dwarves. The puzzles aren't too terribly difficult, and the coding seems pretty solid. There's a certain charm to the whole thing too, I think.

The thinking behind the story seems a bit simplistic: this isn't the place to go if you're looking for realism and depth. The simplicity makes it more appropriate for younger players, and it works quite well once you accept that it's written for a younger demographic.

As a breakfast, I see this as Lucky Charms cerial and chocolate milk. It's light, but it works.