We're a rabbit, and immediately I start thinking "Watership Down". I assume the illustrations are meant to be more figurative than directly representational (they're cartoons, after all) but it seems we're represented as a black rabbit with red eyes. Oooh, so we're the Black Rabbit of Inlé, the very personification of death itself? Cool.

Well, no. As the story progresses, it looks as though we're actually part of a barbaric society left over from the fall of a great space-faring civilisation, the "Ur-rabbits" or "Urs" of the title. The ground-shaking "thuds" that begin the story (not, after all, the pile-driver of a construction site) represent a threat that must be dealt with, and we will have to find the Urs to do so.

The diction here seems to be simplistic, almost childish, by design. Our protagonist is, after all, only a rabbit. There's the wonder and curiosity as we wander the halls of the Urs, trying to express with our limited understanding and vocabulary the things that we discover. I thought there was a sense of folk legend about it, though your mileage may vary. I rather liked it.

Towards the end, though, the game seems to be pushing rather heavily on the temptation to give up and go home. It seems to be going for a moral about doing what's right and necessary to preserve society and/or save the world. I don't know, but it felt a bit as though that moral were shoe-horned into a story whose themes of discovery seem quite adequate without it.

As a breakfast, I think this might be a simple French omelette with a side of home fries and fried mushrooms, accompanied by a glass of orange juice and a cup of herbal tea. Well, a "simple" French omelette ... that's never as simple as it looks.