Flygskam Simulator

More story than game, this little piece takes us on a journey from London to Hamburg by bus, over a series of randomised vignettes so that no single journey goes quite the same as another. We do get to choose how we deal with these random encounters, of course: do we, for instance, try to sleep, or do we engage our neighbour in conversation. I did find one place where I even had the option of abandoning the journey in pursuit of romance.

I'll admit I didn't explore this exhaustively. Neat as it is, the different experiences and people we meet are decidedly mundane. We're not looking at any fantastic adventures here -- this is all stuff that you could conceivably experience on such a bus journey.

I suppose there's something to be said for discovering the joy in the ordinary. Perhaps that's what this is really all about. It's not an easy thing to accomplish. After all, if the whole point is to avoid wandering off into the fantastic, one could hardly fill up every branch of the story with marvels. It's a challenge, instead, to present the reader with a mundane situation and demonstrate how interesting that situation actually is. But I'm not sure this goal is actually achieved here -- to be honest, I'm not sure how it could.

If this were breakfast, I think it would be toast with a variety of jams. It's an attempt, perhaps, at glorifying toast, but despite the different flavours, jam is jam and there's only so much you can do before your toast ceases to be toast at all.