There's some framing narrative here about all this being work assignments for a company whose mandate appears to be the betterment of society through language clarity, but it's bland beyond belief. The stakes are low to the point of non-existence. I'd like to say that it was bland enough that I could do without it, but, thinking about it, that's not true. I don't think I'd have gotten into the game at all without that framing narrative and the NPCs being all low-key friendly.
And what is the game itself? It's basically about sorting letter tiles by setting up condition/action rules for moving them around.
I actually enjoyed this a lot more than either that premise or my views on the framing narrative would suggest. I guess I just like puzzles, and these got pretty challenging. At least for me, the challenge engaged me to the point where it no longer mattered why we were doing them in the first place.
I do wish there were a simple way to restart the game from the very beginning, though. Once we've done the introduction where they ask you for your name, you can never go back except directly to a past puzzle. It rather highlights how much this is all about the puzzle, and the framing narrative is really more of a peanut gallery commenting on your progress.
(I also object to the bit about "proper American spelling". I mean "proper" and "American spelling"? That's an oxymoron.)
If this were breakfast, it would be a Cajun chicken wrap with black filtered coffee. The chicken is delicious, if a little spicy for some. No one cares about the pita that makes it possible to eat it as a wrap in the first place.