Slugocalypse

Eww, slugs.

So, we wake up one fine Saturday morning, and discover that the town is under attack by giant slugs. Also, our neighbour's pet duck has suddenly become big enough to ride on, having eaten one of the giant slugs before it grew too big to eat. From here, we can either try to escape or try to get to the bottom of this. The game is structured as a CYOA, and the story itself looks a lot like a zombie apocalypse story with the serial number filed off and a bit of absurdist humour injected into it. It has the potential to be pretty awesome.

It doesn't quite live up to the potential, however. There's something about the simplicity of the prose that feels very much as though the author was being entirely too careful about their grammar, so it reads a bit like an English exercise. I think that this is a major contributing factor to why the potential for humour hasn't really been pushed quite as hard as it could be.

As a breakfast, it might be grilled cheese and milk. It's light, it's basic, it's kid-friendly, and it could be the basis of a lot more.